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Fabricio Torres

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Hi, i’m a 3d modeler from Rio de Janeiro, Brazil.

Back in 2002, right after receiving my BA in graphic design, I started working in the advertisement industry, providing renders and models for commercials, prints, video clips… all sort of medias.

4 years ago i started working with games and i’ve been doing next gen stuff as a remote freelancer for Liquid Development since then.

I’ve made characters, props, weapons and a lot of other things for about 19 projects including:

• The Golden Compass – Shiny Entertainment (Characters)
• Hellgate London – Flagship Studios (Characters, Props)
• Condemned 2 (Bloodshot) – Monolith (Props)
• The Elder Scrolls IV – Bethesda (Statues)
• Fable 2 – Lionhead (Characters)
• Fallout 3 – Bethesda (Characters)
• Merchants of Brooklyn – Paleo Entertainment (Characters)
• Alien – Colonial Marines – Gearbox Software (Characters)
• Damnation – Blue Omega (Characters)
• Rockband – Harmonix Studios (Characters)
• Freaky Creatures – Abandon Mobile (Characters)
• Scene It? Lights, Camera, Action – Microsoft (Characters)

In 2008 I was hired as a Senior Character Artist for Digital Extremes and I’ve been living in Canada since then.

You can find me at fabriciotorres@gmx.net

Specialties:

  • High Poly Modeling (Zbrush, Mudbox)
  • Low Poly Modeling (XSI for mainbase and hard surfaces, Topogun for retopology)
  • UV Mapping (Headus UV Layout and XSI)
  • Normal/AO/displacement maps rendering (3DS Max, XSI, Xnormal)
  • Texturing (Photoshop)

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