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Archive for January, 2008

The Golden Compass

Industry: Video Game
Company: Liquid Development
Client: Shiny Entertainment
Art Direction: Dan Hecht
When: November 2006 to April 2007
Some of the many characters i modeled for this game.
Most of them based on real actors.
High/low/normals/AO by me.
All textures by Den Fox if not mentioned otherwise.
Mrs. Coulter (London):
When this model was being textured, we received a lot better references [...]

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Michelin – Barbell

Industry: Advertising
Company: Filet com Fritas
Client: Michelin
When: December 2007
3D models and render of some tires for a poster.
Post production by Eli Arcoverde Jr.
Note: The ‘Michelin Man’ was provided by client.

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Hellgate: London

Industry: Video Game
Company: Liquid Development
Client: Flagship Studios
Art Direction: Jane Dangoia, Dan Hecht
When: September to October 2006 / March 2007
Statue of Winston Churchill:
Scene prop resembling the Parliament Square statue.
High/low/normals/AO by me.
Textures by Ben Mathis.
References of the real statue can be found here.

Shifter Heavy Male:
One of the many characters [...]

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Whiskas – Fantasia

Industry: Advertising
Company: AlmapBBDO
Client: Whiskas
Video production: O2 Filmes
Scene Direction: Luis Carone
When: June 2007
Here is a “yarn mouse” made for a Whiskas commercial called “Fantasia” (fantasy).
I made the high/low model and map extraction (displacement/normal/AO).
Texturing, animation and rendering by Luis Carone and O2 team.

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It’s alive!

It happens that i’m too lazy for html and flash and all related web codes.
So i created this blog after spending too much time searching for an easy format to showcase my work.
Here you can find from professional stuff i did for a lot of clients to some personal doodles.
:)

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