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Canada

Hey there. Just want to tell you guys that I’m still alive and kicking. I joined the amazing team at Digital Extremes as a Senior Character Artist and I’ve been living in Canada since November. I’m still organizing my new life so time is very strict for now, but this is soon to be fixed and I’ll post some stuff I made in the last months or so while I was waiting for my working permit.

Thanks a lot to everybody who kept visiting/linking this website.
Hope you have a great 2009!

Best regards,
Fabricio

de

Nostalgia

I was organizing my portfolio folder yesterday and found a lot of old paintings from 2001/2003. At that time I was only working as a designer and freelance colorist, while started learning about 3D.

Despite the fact that I can’t really draw a thing, I used to paint relatively well (so I heard :D), and when I saw this sketch of an Ent by Dilson Monteiro, I thought “man, I need to colorize this”. It took me 2 days to finish the paint and it was quite successful, making top row on CGtalk and being printed in the first edition of Ballistic’s Exposé book (as long as another painting of mine). I still think this piece is pretty decent.

I wonder where did all this painting skills go… I can’t do this anymore. Damn…

Industry: Advertising
Company: Artistic iMage
Client: Ford/Atlanta Falcons
Art Direction: Edward Dye
When: July 2008

I was contacted by Artistic iMage to recreate my Hulk as John Abraham, from the Atlanta Falcons, for a Ford campaign.
The model was used to produce a miniature that will be distributed in the initial game (10.000 copies!!!).
A cinematic version for a web animation had to be produced as well and because I had less than a week for the whole thing, I called a friend of mine to help with the baking/texturing.
The video can be seen ONCE at www.atlantafalcons.com (but you can always delete your cookies and see it again, hehe)

Note that the only thing that came from the original Hulk was the feet and arms, everything else was remodeled and, because I needed a neutral model for animation, the statue was reposed.

High/low/uv by me
AO/normals/displace/textures by Hugo Beyer
Animation by Artistic iMage

Sorry for the bad pictures of the statue. They were taken in a rush using an iPhone (c’mon Jobs, give us a better camera! :P)


  

Hi,

It might be a little late but I bought a domain for this blog to make things easier to remember for everybody.
So, if you link to me, or have bookmarked this site, please, refer to www.fabriciotorres.com from now on.
Thanks a lot :)

Fabricio

Head Doodle

Just a doodle i made yesterday.
I thought that an “alien” with a “goofy” face would be cool, but this is more to an “acid-melted-mutant-bunny-from-space” than anything.
Oh, well…

For those interested, I’m still alive! LOL.
I’ve been visiting my relatives.
Will be back online in a month.
I promise.

Industry: Advertising
Company: Roots FX
Client: Amil
When: April 2008

A cinematic Centaur for a TV spot celebrating 30 years of a health care company.

As it barely appears in the video, I made this render by myself.
Doesn’t look like the final version thou, heh.

You can see it around 0:26 in the video below.

Low poly rendered with normals + textures.
Hand-painted tail and tatoo were added in photoshop.

High/low/normals/AO/displace and textures by me.

Trying to add more “miniatures” to my portfolio in order to get into toy business and digital maquettes.

Whole work took about 2 months using my free time.
Base meshes in XSI.
Retopology done in topogun.
Posing in zbrush using zsphere rigging.
Total number of polygons: 9,9 mi

I started texturing it, but i’m still learning the secrets :)

I’d like to share that this Hulk was featured on Zbrush Central and 3Dtotal top rows. I also received the “3DTotal Excellence Award” for being featured on their gallery, and the “Platinum Eye”, which is a great honor. They only give this award 1 to 2 times a year.
I was also featured on july’s edition of 3DCreative Magazine’s gallery as well at the Pixologic’s gallery.
Thanks again everyone.

I got this model printed for this year’s Siggraph by Offload Studios. They did an impressive job and some images of the statue can be seen by clicking on the image below. Some more images of the piece at the Pixologic Booth on Siggraph can be seen at their website as well.
And I heard that a copy of the Hulk is being made for the Pixologic office in LA, heh
Thanks a lot Bill and JC! :)

3D Creative Magazine did an amazing interview with my colleague Den Fox about his Estonian outsourcing studio: Fox3D. Some of my work can be seen there.

Trailer of the upcoming game Freaky Creatures by Abandon Interactive Entertainment.
I modeled 5 characters for them and some can be seen in this video: the cyclope (0:11), the green girl (0:20), and the dinossaur (0:42).
More info and screenshots of the models when the game hits the market (fall 2008).

A modeling exercise that became a bust of a man without a history.
Why is he sad? I don’t know :P

african_male_1_thumb1.jpg

african_male_2_thumb.jpg

Industry: Video Game
Company: Liquid Development
Client: Monolith
Art Direction: Tony Clark
When: May/July 2007

Some props i did for this game.

High/low/normals/AO by me.
Textures by Den Fox and Tony Clark (moose)

Gorilla Bust

I finally finished a personal model that i think is worth showing to the world.
Hope it’s the first of many :)

I also recorded a video showcasing some of the process in making the fur.

ape_low

views_thumb.jpg youtube_thumb.jpg

The latest issue of Game Informer brings a Xenomorph i modeled on it’s cover.
Inside the magazine you can see other images of the game with characters of mine, such as the facehugger and the marines.

No, i can’t show screenshots of the models, sorry :)
Textures by Den Fox.

gami_179_cov_a_small.jpg

Edit – The guys at Tiscali Games got some images from the demo.

******

Industry: Video Game
Company: Liquid Development
Client: To be announced
Art Direction: Dan Hecht
When: June to July 2006

An (very) old project that never saw the light of day. :|
Note: these characters were publically displayed on Liquid’s 2007 portfolio.

High/low/normals/AO by me.
Textures by Den Fox and Frank Torrealba (bell boy)

The Golden Compass

Industry: Video Game
Company: Liquid Development
Client: Shiny Entertainment
Art Direction: Dan Hecht
When: November 2006 to April 2007

Some of the many characters i modeled for this game.
Most of them based on real actors.

High/low/normals/AO by me.
All textures by Den Fox if not mentioned otherwise.

Mrs. Coulter (London):

When this model was being textured, we received a lot better references from the studio, so Joel did some tweaks in the final head.

Textures and head fixes by Joel Moran.

mrs_coulter_london_low_thumb mrs_coulter_london_final_thumb

Mrs. Coulter (Bolvangar):
Clothes variation.

mrs_coulter_bolvangar_low_thumb mrs_coulter_bolvangar_final_thumb

Serafina Pekala:

serafina_low_thumb serafina_final_thumb

John Faa:

john_faa_low_thumb john_faa_final_thumb

Farder Coram:

farder_coram_low_thumb farder_coram_final_thumb

Prisoner:

prisoner_high_thumb2.jpg prisoner_low_thumb prisoner_final_thumb

Some more (there are others, but this post is taking too long, heh)
Hunter Boss textures by Scott Wetterschneider.
All other textured by Den Fox.

hunter_boss_thumb billy_costa_thumb hunt_thumb

spear_caster_thumb maid_thumb coulter_north_thumb

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