Freaky Creatures
May 1, 2008
Trailer of the upcoming game Freaky Creatures by Abandon Interactive Entertainment.
I modeled 5 characters for them and some can be seen in this video: the cyclope (0:11), the green girl (0:20), and the dinossaur (0:42).
More info and screenshots of the models when the game hits the market (fall 2008).
African Male Bust
April 2, 2008
Condemned 2: Bloodshot
March 21, 2008
Industry: Video Game
Company: Liquid Development
Client: Monolith
Art Direction: Tony Clark
When: May/July 2007
Some props i did for this game.
High/low/normals/AO by me.
Textures by Den Fox and Tony Clark (moose)
Gorilla Bust
March 9, 2008
Aliens: Colonial Marines
February 28, 2008
The latest issue of Game Informer brings a Xenomorph i modeled on it’s cover.
Inside the magazine you can see other images of the game with characters of mine, such as the facehugger and the marines.
No, i can’t show screenshots of the models, sorry :)
Textures by Den Fox.
Edit - The guys at Tiscali Games got some images from the demo.
******
February 1, 2008
Industry: Video Game
Company: Liquid Development
Client: To be announced
Art Direction: Dan Hecht
When: June to July 2006
An (very) old project that never saw the light of day. :|
Note: these characters were publically displayed on Liquid’s 2007 portfolio.
High/low/normals/AO by me.
Textures by Den Fox and Frank Torrealba (bell boy)
The Golden Compass
January 12, 2008
Industry: Video Game
Company: Liquid Development
Client: Shiny Entertainment
Art Direction: Dan Hecht
When: November 2006 to April 2007
Some of the many characters i modeled for this game.
Most of them based on real actors.
High/low/normals/AO by me.
All textures by Den Fox if not mentioned otherwise.
Mrs. Coulter (London):
When this model was being textured, we received a lot better references from the studio, so Joel did some tweaks in the final head.
Textures and head fixes by Joel Moran.
Mrs. Coulter (Bolvangar):
Clothes variation.
Serafina Pekala:
John Faa:
Farder Coram:
Prisoner:
Some more (there are others, but this post is taking too long, heh)
Hunter Boss textures by Scott Wetterschneider.
All other textured by Den Fox.
Michelin - Barbell
January 11, 2008
Industry: Advertising
Company: Filet com Fritas
Client: Michelin
When: December 2007
3D models and render of some tires for a poster.
Post production by Eli Arcoverde Jr.
Note: The ‘Michelin Man’ was provided by client.
Hellgate: London
January 9, 2008
Industry: Video Game
Company: Liquid Development
Client: Flagship Studios
Art Direction: Jane Dangoia, Dan Hecht
When: September to October 2006 / March 2007
Statue of Winston Churchill:
Scene prop resembling the Parliament Square statue.
High/low/normals/AO by me.
Textures by Ben Mathis.
References of the real statue can be found here.
Shifter Heavy Male:
One of the many characters from this game.
High/low/normals/AO by me.
Textures by Den Fox.
First person arms:
High/low/normals/AO by me.
Textures by Den Fox.
Whiskas - Fantasia
January 9, 2008
Industry: Advertising
Company: AlmapBBDO
Client: Whiskas
Video production: O2 Filmes
Scene Direction: Luis Carone
When: June 2007
Here is a “yarn mouse” made for a Whiskas commercial called “Fantasia” (fantasy).
I made the high/low model and map extraction (displacement/normal/AO).
Texturing, animation and rendering by Luis Carone and O2 team.
It’s alive!
January 3, 2008
It happens that i’m too lazy for html and flash and all related web codes.
So i created this blog after spending too much time searching for an easy format to showcase my work.
Here you can find from professional stuff i did for a lot of clients to some personal doodles.
:)

